キャプチャ

Daisuke Maeda
Mobile Unit Manager, Global Business Division, Adways



The theme for this article is “Japan”, by which I mean PR team said “Write about whatever you like.” So I think I will do just that. I’ve been in the smartphone gaming industry for about 6 years and which makes me confident enough to write about Japan better than the average (Of course!).

Smartphone app market in Japan is crazy. After the launch of iPhone in 2010, it just keeps growing and growing every year. Back then, iPhone was, of course, the one who had the largest market share. But according to my memory, Android also started to expand after October 2010 when Samsung Galaxy S and Android OS 2.2 showed up in the market. Android devices were not so cool back in early 2010. Variation in the device specifications bothered app developers when developing apps and there were only a few apps that would work properly on the devices. I think this was a fundamental issue for the slow start of GooglePlay (By the way, it was called Android Market back then).

However, Galaxy S specification was outstanding among other Android devices. It operated on Android OS 2.2 with plenty of built-in storage in addition to usage of SD card. This enabled Galaxy S users to install large apps without any difficulty. After 2011, GooglePlay started to chase AppStore and grow rapidly.

Now, AppStore and GooglePlay in Japan are as big as the world’s #1 USA’s market. GooglePlay in Japan have actually beaten USA already.

A quick digression. Now everywhere I go, there is always someone playing Pokemon Go. It is said that Pokemon Go would not work properly sometimes on cheep SIM-free Android smartphones even though they meet the official requirements of 1. Android 4.4 and up, 2. A strong internet connection and 3. GPS and local services. Because of this, I expect that market growth of GoogPlay would slow down a bit after mid of July 2016.

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Graph 1:App market by Country (Jun 2016)

Japan market is big but very unique with Galapagos syndrome. So, everybody might wonder how many non-Japanese games have found success in Japan market, really? Let’s take a look at top 100 sales and see how many foreign companies I can find.

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Graph 2: Foreign companies ranked in the Top 100 sales on AppStore
(29 July at 4pm UTC+9)

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Graph 3: Foreign companies ranked in the Top 100 sales on GooglePlay
(29 July at 4pm UTC+9)

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So, AppStore-12 out of 100 and GooglePlay- 11 out of 100. Wow, only that.
By the way, how many foreign apps have actually gone live each month? I do a regular check on our Yoyaku Top10 platform, Japan’s first-ever app pre-registration service launched in 2013, and I see there are always a couple of new foreign apps coming out every month. Sensuously, I think there are more than 50 being released yearly; however it is just a few of them that could continuously make revenue and recognized as a hit game app in Japanese market.

Because of difference in game elements and national characters between Japan and other countries, it is not always easy to match game content with Japanese gamer’s preference. But why still wanting to go to Japan? What makes Japan different from other countries? - It is high ARPU. Japanese do spend larger amount of money than anybody else in other countries. Japan app market is huge, but the population is small and this naturally means it. This is a graph showing how much money spent per install by country.

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Graph 4: Money spent per install on AppStore

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Graph 5: Money spent per install on GooglePlay

Japan shows just a spectacular size. So, mobile games fight over those Japanese users whose values are incredibly high and this raises CPI at an end. In Japan, re-engagement marketing is quite important. This is because, in the first place, the number of paid users is small but number of new users is also limited. So it is necessary to bring those inactive users back to games and let them play again.

My next article is going to focus on success factors of top sale apps in Japan.

All data below is provided by TalkingData.

Top20 Android App Stores
2015Q3TopAppStore


Top 4 position for app store is no change in Chinese android market. But the total market share for top4 is decreased from 76.7% to 72.3% in Q4 2015. Although the overall situation is not change, we still can find the tiny change in the numerous other stores and that will be more fierce competition and more complicated in 2016 if Google Play China version step into the market.

Top20 Android Games
2015Q3TopApps


Besides the new game "League Of Kings" released by Tencent and boost in ranking 1 for Nov and Dec. The others in top20 games have just a tiny change. Tencent still be the absolute leadership and maintain about 40%-50% market share. The most popular game is still light game in Android (mainly Casual and some Cards game) .

Top20 Android Game Publisher
2015Q3TopPublishers


Top 3 spots were taken by Tencent, IDreamSky and Netease. The Tencent game numbers is nearly 9 times the 2nd or 3rd spots publisher.
In the past Y2015, Tencent issued more than 38 new games and the total mobile games income is nearly 19B RMB, it is about 36% of total 51.46B RMB market sizes for China mobile game in Y2015.
For the coming Y2016, Tencent will focus far more than light game, such as ACT and MOBA.

TalkingData is the largest 3rd party mobile data service provider that have been widely recognized and adopted by the whole mobile ecosystem in China. More than 80,000 apps that access over 1.2 billion unique mobile devices in China rely on this mobile analytics platform to track and analyze mobile users’ behaviors. The data collected from these products and also exchanged from the mobile distribution ecosystem enables TalkingData to build the largest behavioral data panel of the mobile population in China. Based on this, they are able to provide the most accurate estimations for the installation, activity and usage of any app in China, especially in the complex Android marketplace.

All data below is provided by TalkingData.

Top20 Android Apps
Top20App_6-9

While Minecraft(Mojang AB) was dropping its ranking (1 down every month), Anipop (HappyElements) went up from #4 to #1 and stayed in its spot for two months.

Top20 Android Publishers
_6-9

Top 3 spots were taken by Tencent, IDreamSky and Netease (and no change in this order).

Top10 App Stores
Top10Store_6-9

Since this May, when Myapp (Tencent) finally beat 360 mobile Assistance and took #1 spot for the first time, Tencent seems doing well also in app store business. The margin is still slim as 2-3% but surprisingly growing and has expanded by almost 10 times (Only 0.3% margin back in May).

TalkingData is the largest 3rd party mobile data service provider that have been widely recognized and adopted by the whole mobile ecosystem in China. More than 80,000 apps that access over 1.2 billion unique mobile devices in China rely on this mobile analytics platform to track and analyze mobile users’ behaviors. The data collected from these products and also exchanged from the mobile distribution ecosystem enables TalkingData to build the largest behavioral data panel of the mobile population in China. Based on this, they are able to provide the most accurate estimations for the installation, activity and usage of any app in China, especially in the complex Android marketplace.

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